Adventures designed to conclude in a single session, great for spiraling into a larger campaign!
By GM Jack
Your party's been hired to recover a stolen helmet and explore a "haunted" mine. Navigate a goblin colony embroiled in a civil war, evade unnatural crystalline predators, and strike at the heart of the strange happenings deep underground, and the ancient powers at work there.
Content:
Spiders, Goblins, War, Occultism, Adventure violence and peril
By Goodman Games
Pirates say that one full moon every ten years, a stone tower is revealed by the waves. Some say it houses an ancient dragon, others say the corpse of the ancient wizard Sezrekan resides there. Most rumors include the BLACK PEARL: a massive treasure sure to fund your party's retirement.
The Obsidian tower was spotted tonight.
Content:
Pirates, Traps, Occultism, Snakes, Adventure Violence & Peril
By DM Scotty
The last fort in the region faces an impossible siege, and the party is tasked to aid Amoril the Swift. A giant has been rampaging across the land and doesn't seem happy to be here. Can you stop him or help him see reason?
Content:
War, Kidnapping, Youth Endangerment, Adventure Violence and Peril
Adventures designed to run the course of several sessions
By Goodman Games
It began when the stars aligned on the hillside overlooking the a sleepy village, and the strange tear in space that appeared beneath them. Delve into forgotten tombs, Discover ancient plots to dominate the world, and thwart the armies of evil! Also, treasure! Combines two Goodman Games classic adventures!
Content:
Body Horror, Traps, Homicidal Occultism, Kidnapping, Adventure Violence & Peril
By Rich Baker & Chris Perkins
-THE- DnD starter’s campaign! A simple escort mission goes south in a hurry and the party is left figuring out how to help a frontier town deal with bandits, rogue wizards, and an egomaniacal Green Dragon!
Content:
Body Horror, Spiders, Hostages & Kidnapping, Adventure Violence & Peril